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Raising the Stakes (MIT Press): E-Sports and the Professionalization of Computer Gaming (The MIT Press) Paperback – 30 Jan 2015

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Review ------ ... Taylor has given us a great account of an exciting part of gaming culture. --Faltin Karlsen, Times Higher Education While Raising the Stakes fits neatly within the gaming studies or media studies genres, it is also an exciting and novel contribution to the growing body of work in what might be termed global technology studies. --Jenna Burrell, Contemporary Sociology Raising the Stakes is a must not only for game studies but also media and internet studies researchers as a wonderfully nuanced study of century-first digital play-based in DIY, grassroots ideology-in the face of burgeoning leisure commercialization. Play on. --Game Studies Esports is a fascinating collision of new technology and culture with traditional sports structure, and is a phenomenon that could only happen in the present. There is a growing body of research around the growing esports phenomenon, and this book provides a great primer into the academic perspective on the emerging culture. In my opinion, this is the book to refer anyone to who is interested in understanding esports--for both newcomers and veterans. --Timothy Young, Day9 Taylor's book is a valuable piece of scholarship that lays the groundwork for further investigation into all aspects of video games as sport and players as athletes. --Steve Jacobs, American Journal of Play About the Author ---------------- T. L. Taylor is Associate Professor in Comparative Media Studies at MIT. She is the author of Play Between Worlds: Exploring Online Game Culture (MIT Press).
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