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Chocobo's Dungeon 2

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Product ID: 2682310
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Product description ------------------- HARD TO FIND GAME. LOTS OF FUN. SONY PLAYSTATION GAME VERSION. CHOCOBO'S DUNGEON 2 VIDEO GAME SONY PLAYSTATION VIDEO GAME. MADE BY SQUARESOFT. GREAT COLLECTOR'S ITEM. A MUST BUY. ALL-TIME CLASSIC. HOURS OF GREAT SUPER FUN. HIGH REPLAY VALUE. GREAT FOR ALL AGES. HERE IS SOME MINOR INFO ON THE GAME. Editorial Review Chocobo, that cute birdlike creature of Final Fantasy fame, returns in its very own role-playing adventure. The cutesy appeal of Chocobo's Dungeon 2 may look as if it is ed at younger players, but there is enough depth here to satisfy older gamers. For starters, Chocobo's Dungeon 2 lets two players partner in gameplay as they search several randomly generated dungeons that are full of traps, strange devices, and monsters, making the difficulty increase as the game progresses. Players can combine armor or weapons to form stronger resources in their quest. There are also magic feathers that can aid in your efforts, since they allow gamers to perform magic spells that have an impact on combat. Between your dungeon travels, players are able to explore villages to obtain valuable clues for the journey. In addition, players can use this time to update Chocobo's inventory. Overall, Chocobo's Dungeon 2 is a great game for players looking to get a start in role-playing games. This title is a safe entry point to this often-complex game genre. --Robb Guido Pros: * Randomly generated dungeons provide variety * Armor and weapons can be combined to form stronger armor and weapons Cons: * The story is not as engaging as those of other Squaresoft games GameSpot Review In the beginning, electronic RPGs were little more than simplistic dungeon hacks. Gamers sat before their neon-green terminals, guiding their ASCII hero through randomly generated, maze-like dungeons, collecting items, weapons, and armor as they went. .com ---- Chocobo, that cute birdlike creature of Final Fantasy fame, returns in its very own role-playing adventure. The cutesy appeal of Chocobo's Dungeon 2 may look as if it is ed at younger players, but there is enough depth here to satisfy older gamers. For starters, Chocobo's Dungeon 2 lets two players partner in gameplay as they search several randomly generated dungeons that are full of traps, strange devices, and monsters, making the difficulty increase as the game progresses. Players can combine armor or weapons to form stronger resources in their quest. There are also magic feathers that can aid in your efforts, since they allow gamers to perform magic spells that have an impact on combat. Between your dungeon travels, players are able to explore villages to obtain valuable clues for the journey. In addition, players can use this time to update Chocobo's inventory. Overall, Chocobo's Dungeon 2 is a great game for players looking to get a start in role-playing games. This title is a safe entry point to this often-complex game genre. --Robb Guido Pros: * Randomly generated dungeons provide variety * Armor and weapons can be combined to form stronger armor and weapons Cons: * The story is not as engaging as those of other Squaresoft games P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ In the beginning, electronic RPGs were little more than simplistic dungeon hacks. Gamers sat before their neon-green terminals, guiding their ASCII hero through randomly generated, maze-like dungeons, collecting items, weapons, and armor as they went. The RPGs of Square, however, brought plot and narrative to the forefront, seasoning the battles and quests with emotion, character development, and epic stories. Given this reputation, it's slightly surprising that Square's own Chocobo's Dungeon 2 is little more than a simplistic dungeon hack. Modern RPG trimmings get thrown out the window as Square returns to its RPG roots: the "explore, kill, collect" gameplay triumvirate. A series of randomly generated, multifloor dungeons await our fearless fowl, each larger and more complex than the last. Unfortunately, most floors look suspiciously the same: large, rectangular chambers connected by long, narrow passageways. Exploration takes place in pseudo real time. When Chocobo acts, the enemies act; when Chocobo stays put, the enemies freeze too. The standard claw-kick works well enough against most nents, but a magic spell, projectile weapon, or summoned monster can give you a needed edge. Despite the variety of weapons, spells, and items, battles almost always degenerate into "attack, be attacked, attack, be attacked, heal" loops. Hidden "status squares" scattered about the dungeon floor disrupt your adventure in a variety of misanthropic manners, while scads of random (and often initially unidentifiable) items can help or hurt your party of two. Chocobo rarely travels alone; a variety of sidekicks assist her on her quest. Whether it's an avaricious Moogle, the demure White Mage Shiroma, or the crusty mechanic Cid; someone is always by her side, hacking nents with the best of 'em and providing rudimentary dialogue and plot. A second player can control this character, but the pseudo-real-time system makes this more counterintuitive than fun - you're constantly tripping over each other's movements. Gameplay is overly simplistic yet ineffably enjoyable; boredom from the drab and repetitive dungeon designs is mostly offset by the various items, enemies, and spells. While you can combine your inventory to create custom weapons, armor, and items, you'd often be better off leaving things uncombined. The relatively simple game design has given the creators more time to apply some of Square's trademark graphical polish. Everything in the game is rendered in a smooth, super-deformed CG style. Chocobo is super cute, the enemies are super cute, Time Guardian Bahamut is super cute - even Cid is super cute, and that's no small feat. One would expect this excessive cuteness to be cloying, but in fact it's rather endearing. It's like seeing the world of Final Fantasy through the eyes of a six-year-old: bright colors, goofy smiles, and no sharp edges. Unfortunately, nondescript dungeon walls and uninteresting spell effects undermine the cute characters, leaving gamers with a decidedly mediocre taste in their mouths. Interspersed between dungeons are short FMV clips that introduce the characters. Sound consists mostly of jazzy, upbeat tunes (usually variations on the Chocobo or Moogle themes) and Square's inexplicably 16-bit, tinny sound effects. You'll be reaching for the mute button before the end of the first dungeon. Chocobo's Dungeon 2 seems ed at younger players; the hyper-cute art direction, straightforward gameplay objectives, and half-dimensional plot all suggest a lower target-age group. But with Square exceeding the perceived limits of the traditional RPG in almost every other release this year, Chocobo's tried-and-true hack-'n'-slash formula seems a bit more tried than true. Even so, gamers looking for a simple, inoffensive, and remarkably replayable RPG may find solace in the dark, dank, and old-fashioned recesses of Square's dungeons.--Andrew Vestal--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more ( javascript:void(0) )
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